Drivers Mxic USB Devices



Google is committed to advancing racial equity for Black communities. See how.

On Windows 10, a device driver is an essential piece of code, which allows the system to interact with a specific hardware (such as graphics card, storage driver, network adapter, Bluetooth, etc.

Intel Android device USB driver is a collection of drivers for managing Android devices powered by Intel Atom processors from the computer. The pack ensures that your operating system will recognize and interact with any Atom-based smartphone or tablet connect to the PC through a USB cable. This package supports the following driver models USB Mass Storage Device from Gateway. Full Specifications. What's new in version 6.0.6000.20062. Date Added November 10, 2008.

Usb driver download - Best answers Download usb driver - Best answers Spvd-012.1 usb driver for windows 10 - Forum - Drivers. Short description. This driver/program is intended to 'overclock' USB mice (and other devices) under Windows 98, 98SE, ME, 2000, XP, Vista, 7, 8, 8.1, 10 including x64 versions. Also may be used for downclocking (and downclocking shall work always).

The Google USB Driver is required for Windows if you want to performadb debugging with Google devices. Windows drivers forall other devices are provided by the respective hardware manufacturer, as listed in theOEM USB Drivers document.

Note:If you're developing on Mac OS X or Linux, then you do not need to install a USBdriver. Instead seeUsing Hardware Devices.

You can download the Google USB Driver for Windows in one of two ways:

  • Or, get it from the Android SDK Manager as follows:
    1. In Android Studio, click Tools > SDK Manager.
    2. Click the SDK Tools tab.
    3. Select Google USB Driver and click OK.

      Figure 1. The SDK Manager with the Google USB Driver selected

    4. Proceed to install the package. When done, the driver files are downloaded into the android_sdkextrasgoogleusb_driver directory.

    Using the SDK Managerhelps you keep the driver up to date by notifying you when your current driveris out of date.

For installation information, readInstall a USB Driver.

Download the Google USB driver

Before downloading, you must agree to the following terms and conditions.

Terms and Conditions

This is the Android Software Development Kit License Agreement

1. Introduction

1.1 The Android Software Development Kit (referred to in the License Agreement as the 'SDK' and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.1.2 'Android' means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: https://source.android.com/, as updated from time to time.1.3 A 'compatible implementation' means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website (https://source.android.com/compatibility) and which may be updated from time to time; and (ii) successfully passes the Android Compatibility Test Suite (CTS).1.4 'Google' means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.

2. Accepting this License Agreement

2.1 In order to use the SDK, you must first agree to the License Agreement. You may not use the SDK if you do not accept the License Agreement.2.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.2.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.2.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the SDK on behalf of your employer or other entity.

3. SDK License from Google

3.1 Subject to the terms of the License Agreement, Google grants you a limited, worldwide, royalty-free, non-assignable, non-exclusive, and non-sublicensable license to use the SDK solely to develop applications for compatible implementations of Android.3.2 You may not use this SDK to develop applications for other platforms (including non-compatible implementations of Android) or to develop another SDK. You are of course free to develop applications for other platforms, including non-compatible implementations of Android, provided that this SDK is not used for that purpose.3.3 You agree that Google or third parties own all legal right, title and interest in and to the SDK, including any Intellectual Property Rights that subsist in the SDK. 'Intellectual Property Rights' means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.3.4 You may not use the SDK for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the SDK or any part of the SDK.3.5 Use, reproduction and distribution of components of the SDK licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement.3.6 You agree that the form and nature of the SDK that Google provides may change without prior notice to you and that future versions of the SDK may be incompatible with applications developed on previous versions of the SDK. You agree that Google may stop (permanently or temporarily) providing the SDK (or any features within the SDK) to you or to users generally at Google's sole discretion, without prior notice to you.3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the SDK.

4. Use of the SDK by You

4.1 Google agrees that it obtains no right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the SDK, including any intellectual property rights that subsist in those applications.4.2 You agree to use the SDK and write applications only for purposes that are permitted by (a) the License Agreement and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).4.3 You agree that if you use the SDK to develop applications for general public users, you will protect the privacy and legal rights of those users. If the users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If the user provides your application with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, the user has given you permission to do so.4.4 You agree that you will not engage in any activity with the SDK, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of any third party including, but not limited to, Google or any mobile communications carrier.4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.

5. Your Developer Credentials

5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.

6. Privacy and Information

6.1 In order to continually innovate and improve the SDK, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the SDK are being used and how they are being used. Before any of this information is collected, the SDK will notify you and seek your consent. If you withhold consent, the information will not be collected.6.2 The data collected is examined in the aggregate to improve the SDK and is maintained in accordance with Google's Privacy Policy.6.3 Anonymized and aggregated sets of the data may be shared with Google partners to improve the SDK.

7. Third Party Applications

7.1 If you use the SDK to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party. In that case, the License Agreement does not affect your legal relationship with these third parties.

8. Using Android APIs

8.1 Google Data APIs8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so. If you use the Android Recognition Service API, documented at the following URL: https://developer.android.com/reference/android/speech/RecognitionService, as updated from time to time, you acknowledge that the use of the API is subject to the Data Processing Addendum for Products where Google is a Data Processor, which is located at the following URL: https://privacy.google.com/businesses/gdprprocessorterms/, as updated from time to time. By clicking to accept, you hereby agree to the terms of the Data Processing Addendum for Products where Google is a Data Processor.

9. Terminating this License Agreement

9.1 The License Agreement will continue to apply until terminated by either you or Google as set out below.9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the SDK and any relevant developer credentials.9.3 Google may at any time, terminate the License Agreement with you if:(A) you have breached any provision of the License Agreement; or(B) Google is required to do so by law; or(C) the partner with whom Google offered certain parts of SDK (such as APIs) to you has terminated its relationship with Google or ceased to offer certain parts of the SDK to you; or(D) Google decides to no longer provide the SDK or certain parts of the SDK to users in the country in which you are resident or from which you use the service, or the provision of the SDK or certain SDK services to you by Google is, in Google's sole discretion, no longer commercially viable.9.4 When the License Agreement comes to an end, all of the legal rights, obligations and liabilities that you and Google have benefited from, been subject to (or which have accrued over time whilst the License Agreement has been in force) or which are expressed to continue indefinitely, shall be unaffected by this cessation, and the provisions of paragraph 14.7 shall continue to apply to such rights, obligations and liabilities indefinitely.

10. DISCLAIMER OF WARRANTIES

10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE SDK IS AT YOUR SOLE RISK AND THAT THE SDK IS PROVIDED 'AS IS' AND 'AS AVAILABLE' WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.10.2 YOUR USE OF THE SDK AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE SDK IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE.10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.

11. LIMITATION OF LIABILITY

11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.

12. Indemnification

12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys fees) arising out of or accruing from (a) your use of the SDK, (b) any application you develop on the SDK that infringes any copyright, trademark, trade secret, trade dress, patent or other intellectual property right of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you with the License Agreement.

13. Changes to the License Agreement

13.1 Google may make changes to the License Agreement as it distributes new versions of the SDK. When these changes are made, Google will make a new version of the License Agreement available on the website where the SDK is made available.

14. General Legal Terms

14.1 The License Agreement constitutes the whole legal agreement between you and Google and governs your use of the SDK (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the SDK.14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.14.5 EXPORT RESTRICTIONS. THE SDK IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE SDK. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.14.6 The rights granted in the License Agreement may not be assigned or transferred by either you or Google without the prior written approval of the other party. Neither you nor Google shall be permitted to delegate their responsibilities or obligations under the License Agreement without the prior written approval of the other party.14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.January 16, 2019

latest_usb_driver_windows.zip

Drivers Mxic Usb Devices Wireless Adapter

First, start the PC client. You’ll find a shortcut to DroidCam Client under Start Menu and on your Desktop.

If there is a separate admin account on the system, these shortcuts will be created on that users Desktop/Start Menu during installation.

Connect via WiFi


USB

1. Turn on WiFi on your phone and connect to your home network as you normally would.

2. Start the phone app. The app will show Wifi IP & Port information.
If the IP is all zeros (0.0.0.0) – you are not properly connected to a WiFi network.

3. On the PC client, make sure the connection method is “WiFi/LAN”. Enter the IP and Port as displayed on the phone. Click [start].

4. The phone app should start showing the camera output. The PC client should start updating the “webcam” output, you can check in Skype/Zoom/etc. Find ‘video input’ settings in the options/preferences of these programs.

If the connection fails, try:
– Closing and re-opening the app
– Toggling the Wifi on phone and/or laptop
– Restarting your Wifi router (unplug from power, wait a few seconds, and plug it back in)
– Changing the connection port number in the app & client (eg. 4748 …)

Connect via USB (Android)

For USB connections, you need to: a. enable USB Debugging on the phone, b. install drivers for your phone on the computer.

1. First, make sure “USB Debugging” is enabled on your phone. Its located in the phones Settings, under Developer Options.

On most phones the Developer Options screen is hidden by default. To unlock it, open the phones Settings, go to About Phone and search for Build number. Tap Build Number seven times to unlock Developer options.

If you’re having trouble, try the instruction here: https://www.howtogeek.com/129728/how-to-access-the-developer-options-menu-and-enable-usb-debugging-on-android-4.2/

Once unlocked, search for USB Debugging and turn it On.

2. With “USB Debugging” turned on, connect your device to the computer via USB.

In the DroidCam PC client, pick the USB connection option and click the refresh button. The client will try to detect connected devices. If the client detects your phone, you’ll likely get a dialog on the phone asking Allow USB Debugging, you need to tap OK. You can also skip the next step.

3. If the device is not detected, you need to install drivers for it as an additional step.

If you have a Google Nexus/Pixel, or a OnePlus, get the Google USB drivers:
https://developer.android.com/studio/run/win-usb.

Samsung USB drivers:
https://developer.samsung.com/mobile/android-usb-driver.html

LG Mobile Drivers:
https://www.lg.com/us/support/help-library/lg-mobile-drivers-and-software-CT10000027-20150179827560.

For other brands, this page provides links to most manufacturers websites: http://developer.android.com/tools/extras/oem-usb.html#Drivers.

You can also do a web search, ADB Drivers for ____.
Eg: ADB Drivers for HTC.

After the drivers are installed, re-connect the device to the computer and try again to refresh the USB list on the DroidCam PC Client. On the phone you may get a dialog asking Allow USB Debugging, you need to tap OK.

4. Once the client detects the phone, click Start to establish a connection just like you would over WiFi.

If you get “connection reset”, “connect lost”, “error receiving video headers” errors:
(1) On the phone, make sure the DroidCam app is open and ready.
(2) On the phone, pull down the notification area and open “USB Options”. Try picking the ‘PTP’ (Picture Transfer), or ‘Camera’, or just ‘Charging’ mode.

If the connection is still failing, try
(1) If you skipped the driver installation step above, try installing the drivers for your phone manually. Sometimes Windows auto-installs incorrect ones.
(2) Try changing the ‘DroidCam Port’ setting in the app, and on the client. Use, for example, 4848, 5050, 5151, etc.
(3) Try this alternate USB setup tool. The tool will detect and setup local port forwarding against all connected devices. If it works, you can replace the adb folder under Program Files x86 > DroidCam with the one in this download.

Connect via USB (iOS)

USB connections for the iOS app require iTunes to be installed and that it detects your iDevice when you plug it in.

Click the refresh button on the DroidCam Client ‘USB’ tab and any available iOS devices will be listed as a string of random characters, this is the unique ID of the device. Click Start to establish a connection just like you would over WiFi.

Notes:
– Make sure you have at least v6.2.3 of the Windows client which includes iOS support.

Mxic

– The Windows Store version of iTunes may not have the necessary components for this to work. If you have the Windows Store version of iTunes and the DroidCam client is not detecting any devices, try re-installing iTunes manually by following the “Windows” link, or see this help article by Apple.

Connect with internet browsers (Android)



To use the “IP Cam” feature you normally don’t need to install any extra software on the computer.

1. Turn on WiFi on your phone and connect to a WiFi network as you normally would.

2. The app will show Wifi network name, and IP & Port information. If the IP is all zeros (0.0.0.0) – you are not properly connected to a network.

3. Open your internet browser (Firefox, Chrome, etc), and enter http://ip:port into the address bar (replace these with the actual ip and port values from the app). This should open a web page with the camera feed embedded inside.

Mxic

Tip: Use an MJPEG viewer app or program to access the raw feed via http://ip:port/video (eg. on a Tablet, another smartphone, or a media player such as VLC). You can also specify resolution in the URL, and use the word “force” if you’d like to override any existing connections: http://ip:port/video.force?1280×720.
This can be handy is you want to connect many devices to eg. OBS Studio. If you’d like to connect over USB using the http method, use this USB setup tool which will create local port mappings to all connected phones via adb and the special 127.0.0.1 IP address.

WiFi Hotspots, USB Tethering, USB-C Ethernet

Both USB Tethering and WiFi Hotspot connections with your phone can work with DroidCam. Some phones also work with USB-C to Ethernet wired connections.

Drivers Mxic Usb Devices Pc Camera

On Android, you’ll need to find the IP address of the phone and enter that into the WiFi tab of the DroidCam client.
The easiest way is to open the phones Settings, scroll down to “System” or “About”, and look for the ‘Network’ section.

On iOS, for USB Tethering you can use standard USB connection option in the DroidCam client (see above).

Drivers Mxic Usb Devices Adapter

For WiFi hotspots, try these standard IPs 172.20.10.1, 10.0.0.1, 192.168.0.1. Alternatively, on your PC open the Start menu and launch the Command Prompt program. Enter ipconfig command, and look for ‘router’ or ‘gateway’ address, and use that as the phone IP.

WiFi Server Mode (DroidCamX only)

Instead of connecting to the phone app from the PC client, DroidCamX can connect to PC client(s) from the phone.

1. Use the “WiFi Server” option on the PC client. Click [Start] to wait for a connection.

Drivers Mxic Usb Devices Dongle

3. Open DroidCamX on your phone, use the options menu (⋮) and choose “Connect to Server”. You will need the computers local IP address (usually 192.168…) – look in your network settings or open a Command Prompt and type in ipconfig.

Drivers Mxic USB Devices

Back to Home Page | How to switch to 720p